Showing posts with label Tyson Chandler. Show all posts
Showing posts with label Tyson Chandler. Show all posts

Saturday, July 18, 2009

These aren’t John Hollinger’s dad’s statistics

Okay, I love direct observational research as much as the other guy, but as someone firmly rooted in the sciences (aka. wasting my life in college and beyond), I love quantifiable results. As a result, I find that statistics are vital towards observing, categorizing and understanding the environment that we inhabit (and share with other organisms). Stats are awesome, and I love them (I got 98% in stats in university) . Though, I know that stats can be manipulated and abused – furthermore, statistics do not fully explain the entire situation, nor do sufficient statistics exist that can approach a full knowledge of a hybrid (not just numerical) system.

We can attempt to use statistics to better understand basketball – and as a fan, and non-paid analyst, I’m not alone in this point of view (just check out the Wages of Wins sometime). That said, the statistics that we currently have in basketball are not complete. No current stats exist to fully describe all possible positive actions on the court (e.g. there’s no stat for a defender breaking / slipping a screen and staying on his man, despite the set play run by the offense). Also, some stats that would be useful are just not recorded in the NBA (e.g. in the Adriatic league their stats also include things like how many times a player has their shot blocked, or how many times a player draws a foul – don’t you want to know how many times Dirk gets stuffed, or how many fouls Shaq drew per game during his peak?).

Right now there aren’t enough stats to fully map out good play, and some of the stats that we do have appear to mean more than they actually do! A steal means that a defender has disrupted the offense to the point that a turnover has occurred – many guards and swingmen get steals. The bigman analog has always been blocks, but the most important part of the steal (aka, the change of actual possession of the ball) is lost in a block. Often a blocked shot prevents a made basket, but does not always give possession back to the defending side. In effect, a blocked shot that still gives the ball back to the offense is no better than a defender causing a deflection of a pass where the ball goes out of bounds – and the offensive team retains possession.

Deflections are the most important stat that continues to not be officially counted by the NBA; on one hand it would be difficult to adjudicate (when is it a block? when is it a deflection?), but on the other hand, deflections often lead to other stats. The guy who picks up a ball that’s deflected out of the hand of the ball carrier is rewarded with a steal – but the guy who got the ball out of the ball carrier’s hand (the deflector) doesn’t get credited for causing the play. I think that’s kind of unfair.

In fact the guy who defends well frequently gets jobbed out of a good stat. For years I’ve seen a solid defensive play in the paint by a center (straight up single coverage that results in his man taking a shot – and missing) be recorded as a GREAT defensive board by the power forward (who wasn’t defending anyone, he just happened to get the rebound off of someone else's good defense). I’ve seen this happen on all levels of play. If anything, it prove the limitations of stats, and the limitations of the stats to accurately reward defense.

It’s no secret that defense is way harder to grade by using stats alone. Firstly, there are not enough defensive stats (like the guy who can navigate through a number screens and gets back in time to contest/change a shot gets the same amount of stats as another play who doesn’t even go through the screens and lets his man take an open jumper), and secondly, the stats that do exist do not always mean great defense. A very quick guy like Allen Iverson spent years on the court playing in the passing lanes. This is him gambling on defense to get steals. It’s exciting when a guy does get those break away steals in the game – but it’s not sound, fundamental man defense. Really, this play is sorely discouraged in the case where there isn’t a big shot blocker in the paint to clean up any mess that an unguarded PG getting into the paint can cause.

I know – I’ve seen John Stockton make these same type of ‘Defensive Back’ style steals because he had big Mark Eaton (two time defensive player of the year – once had close to 500 blocks in a season) watching his back. Iverson had the same with Theo Ratliff and Dikembe Mutombo. Chris Paul is another player who benefits from being backed up by shot blocking force of nature Tyson Chandler. If guys like Stockton, Iverson and Paul had Mehmet Okur and Jarron Collins laying down the law in the paint behind them you can be sure that the head coach would have told them to defend their man more, and gamble on defense less.

Over the years I’ve been lucky enough to coach some basketball on the youth developmental level. We tried to go past the lack of collected stats on defense in order to quantify good play on both sides of the ball. An attempt was made to count the number of times the player defending a shooter resulted in that shooter missing. Other times we tried to record good traps on the ball carrier, or how many times the defender harassed the ball handler into turning the ball over. These types of things can be recorded but by far the best defense I’ve ever seen on any level is that where the man being defended does not ever get the ball, entry passes are denied, position is denied, and when he does get the ball – he’s in such a disadvantageous point that he cannot positively help his team when he has the ball. You know what kind of stats that guy gets – for playing the best defense? He gets nothing for it. There is no reward for him that shows up on the boxcore – and this is a failure in terms of statistics being used to categorize and enumerate good play in a game. But if he manages to tip an errantly passed ball that he forces the guy he’s defending into attempting(because he can’t shoot it where he is), the team mate who picks up the ball gets credited for a steal.

Oh yeah, that’s basically it for defense in the NBA, I talked about the fallacy that defensive boards is akin to good defense, I talked about how blocks may stop a shot, but do not give you possession of the ball all that time, and I talked about how steals can be indicative of poor defense, not good defense. (Of course, exceptions to these rules always exist – it is good defense to control a tough defensive rebound that’s contested, or to block a shot to a team mate, or to single handedly strip a guy that  you are defending. But let’s not forget that these instances of good defense are counted just as much as the same stats that are products of situational defense. A ball that rolls do you on defense counts just like a ball that you fought for.)

The long and short of it is that we need more stats – especially on defense. If you’ve read this far down then you are awesome . . . because I’ve tried to make some ‘new’ stats. Some people are good enough for simple points, rebounds, assists, steals and blocks. That’s fine for a casual fantasy basketball league . . . but not good enough if you really watch the game like your life depends on it. I wish there were more stats, and more ways to reward good play – but right now the NBA does not appear to give us things like that (instead the +/- stat is thrown to us, like it means anything). Anyway, I’ve tried to make some new stats and here are five calculations that you can even do at home (studio audience of old ladies says ‘ooooohh’, already put in a receptive mood because of the deal that they got on that juicer they just purchased):

1. Defensive Gambling (DG): This stat is pretty easy – I try to recognize that some of the stats that people get on defense are related to gambling on some level. (Gambling in a passing lane, gambling by leaving your man to get a weak side shot block, gambling by trying to strip a man when the ref is right there, and so forth) We already had blocks and steals . . . but they exist in a world without accumulated risks. The risk here, of course, exists as a foul being called – another stat that we already have. The fun part is balancing the risks vs. the rewards.

The Foul is the base for this equation – as it means that you tried a risky move and you got burned. Not only do you have a penalty against you, but it directly benefits the offensive team. A steal, on the other hand, is a situation where a player takes a risk, is rewarded – and the offensive team is directly disadvantaged. When a team misses a three pointer and the opposing team gets the ball and scores a layup that is a 5 point swing. A steal does not directly mean you gain points, but you directly prevent the chance of points – it’s not a 5 point swing, but it’s a possession swing. I say that this is worth 1.5 fouls, in terms of risk/reward. A block does not guarantee such a similar swing in terms of possession (it does sometimes though), but while a steal only prevents the potential of a shot being taken, a block directly affects shots that are taken. (It’s a shame there’s no stat for shots changed, because a good shot blocker has an aura that surrounds him that changes many shots – for example when players started to scout Kirilenko his blocks went way down . . . but he was changing the same number of net shots as guys changed their shots to avoid getting blocked by him) A block, then, is not as good as a steal, but it’s still good – a block is equal to 1.3 fouls. The full equation for Defensive Gambling is as follows:

Stat Formula -- Defensive Gambling
Clean block on Kobe - the Ultimate Risk vs Reward

Example: In 2003-2004 Andrei Kirilekno was healthy (at this point in his career, he had played in 240 of a total possible 246 games), getting playing time (37.1 mpg), and happy. That season Andrei had 215 blocked shots and 150 steals against 174 fouls. His Defensive Gambling score was astronomical that season.

DG = [ ( 215 * 1.3) + (150 * 1.5) ] / 174

DG = [ 279.5 + 225 ] / 174

DG = 3.002893563

So that means that Andrei was gambling at a very fortuitous rate – he’d get away with gambling three times before he would get burned once. If you extrapolate that to how many fouls he averaged per game that season you can see that he was doing something right with all that time on the court. Because the haters probably want to know, Andrei’s career average DG score is 2.25. For a point of reference, Scottie Pippen’s career DG score is 1.41 – and Pip is the prototypical wing defender who made 10 All-Defensive teams in his career. Pippen had way more steals, but he took way too many poor gambles as well. Pippen has 6 seasons where he’s averaged greater than 3 fouls per game. Andrei has none in his career. So put that in your pipe and smoke it!

Clearly looking at things like blocks and steals on their own gives a skewed view of the world – putting it against a risk/reward system is a better frame of reference that we can use to see which players make smart gambles, and which ones do not. Andreifor all his faults – has a good Defensive Gambling ability if you ask me.

2. Pure Hustle (PH): Pure hustle builds off of the Defensive Gambling equation, but adds more chances for risks and more chances for rewards. Here we see Blocks, Steals and Offensive Rebounds go against Turnovers and Persona Fouls. The common factor for hustle is a turn over. It’s the most benign result of hustle. Too much hustle can result in a foul – which hurts you and your team. This is why a foul is worth more. On the good side of things, hustle can result in good defense, or a second effort (or third, or fourth) on offense. We all remember Tayshawn Prince robbing Reggie Miller with a game winning block. We should all remember Bird stealing the inbounds from Isiah. And we all know that second chance shots can not only allow you to score from an advantageous position – but also result in scores themselves. This is why I think when it comes to hustle, Offensive Rebounds are worth the most, with Blocks and Steals being on equal footing with fouls.

Stat Formula -- Pure Hustle

Hustle before he went crazy

Example: When people think of hustle they are apt to think of garbage guys who don’t have much skill. That type of scrappy play can result in solid contributions for a team, but I think hustle is more than just effort. Hustle is assisted by skill and psychology. It is a risk/reward equation after all – if you go all out all the time you’re just going to pick up fouls. You have to know when to go all out, and when to hold back. Many people hated him, but no one could deny the Pure Hustle of Dennis Rodman. Rodman has 4329 career Offensive Rebounds, 611 career Steals and 531 career Blocks. They aren’t the best numbers around, but when you input them with his 1481 career turnovers and 2843 career fouls he manages a Pure Hustle rating of 1.80.

This may not look like much, but for a frame of reference, Paul Millsap (what most current Jazz fans think Pure Hustle is all about) has managed a career Pure Hustle value of 1.24. So if Paul Millsap is giving 110% out there, Dennis Rodman is giving 155% out there.

 3. Shooting Worth (SW): This is an easy one, because it already exists on many website by it’s other name “Points per Shot” (PPS). It’s just how many total points you get (including free throws) divided by the number of shots (FGA) you take. Sure, there’s some points that may be unrepresented by FGA (like technical fouls, or being in the bonus), but the fact that the player is involved in those free throws is a benefit that they get for being good shooters. The idea is that if you take a shot it’s worth two points, right? Well, that doesn’t always work out in the PROs, and the league average (or mean for all player data) is 1.22. [Yes, I looked at every shot in the L last year on ESPN.com] So, in effect, you have a positive Shooting Worth if you are better than average, and have a SW greater than 1.22 – of course, you can still be good at your job if you have a lower value; you’d just be below league average. That’s the crux of this statistic – it seems to display individuals who take good shots, and this stat can be used to better differentiate between guys who score a high ppg who take good shots, or the guys who shoot a lot in order to get good stats.

Stat Formula -- Shooting Worth
Superstar or Average shooter?

Example: Allen Iverson has been a phenomenal scorer in his career. He’s averaged over 30 ppg on four separate occasions, and even with his no-show last year his career average is still 27.1 ppg. That’s a really great average, but how does that really stack up against a guy who averages something similar, but shoots much better than 42.5 fg%? Well, when you input Iverson's 23983 total career points over his 19,590 total shots you see that his actual Shooting Worth is 1.22which is exactly average. He’s not a “better” scorer than some of his contemporaries, he’s just a volume scorer. Karl Malone only has a career scoring average that’s in the 25 points per game range – but unlike Ivey, Karl was much better than average when it came to the quality of his shots; Karl’s Shooting Worth was 1.41 (better than lots of other known scorers like Kobe, Jerry West and Glen Rice, to name a few). From this we can conclude that a shot by Allen Iverson was, in effect, worth less than a shot by KarlKarl was taking better shots.

 4. Shot Frequency (SF): Some websites try to find out often a player shoots and they represent it by the number of shots / value of time (usually minutes). I don’t know what 0.282 shots looks like, so that representation means little to me. I would rather look at the same data in another way, namely, how many minutes of burn does a player need before he jacks up a shot. Some guys start shooting the ball as soon as they are on the court, while others spend a lot of time on the court – but don’t shoot the ball. In effect, this stat (Shot Frequency) will be able to identify if a certain player is gun shy to a fault (some would say that John Stockton was) or a pure, unashamed jacker of shots (too many to name). In this case, the lower the number means a higher frequency of shots . . . because the number represented is the time needed on the floor between shots. To find this out we divide the total minutes played by the number of Field Goals attempted (FGA).

Stat Formula -- Shot Frequency
Iverson really shoots a lot

Example: Let’s continue talking about Iverson here. Most of his life he’s been the first option on offense … a guy that the rest of the team made way for. As a result, he spent a lot of his career shooting the ball. How often does he shoot? Well, he’s played in 36719 minutes and taken 19690 total field goal attempts in that time. If you input the data it reveals that Allen Iverson, for his career, will shot the ball once every 1.865 minutes he’s on the floor. To be honest, this is the highest frequency I’ve seen in all my months ‘beta testing’ these statistics. 1.865 minutes is every 1:52 of actual game time. So that means if he plays 35 minutes in a game he’ll shoot the ball nearly 19 times. For a point of reference another Hall of Fame type “point guard” is John Stockton, who shot the ball once every 3.497 minutes (once ever 3:30 of game time). If given the same amount of time (35 minutes), Stockton would shoot the ball 10 times. (Really, 10 times, 10.008 is pretty darn accurate!) That’s almost half as many shots as Iverson . . . and effectively, half as frequent.

This statistic helps us understand which guys really shoot the ball the most, and most likely, are the primary offensive options for any given team. (Though, some anomalies exist, like Matt Harpring who shoots the ball very frequently for a guy with his skills – he shot the ball more often than some guys who started over him during his career)

Gestalt Offense (GO): This is the biggie. I’ve fretted over this for days and days and finally am prepared to release it upon an unwitting population. It’s not perfect, and it seems to only work best with larger sample sizes (a seasons’ worth of data, or a road trip, may look fine – any singular game can break it). It really favors guards and only really works best for players who played in a modern-ish era (one where turnovers, offensive rebounds and other similar statistics were actually recorded). The basis for this was to isolate how much pressure certain players could place on the defense. What a player does on offense (when it comes to stats) can be either one of five things: he can assist on a score, he can get to the foul line, he can take a shot, he can be called for a turn over, or he can grab and offensive rebound. There are no stats for setting solid screens, or anything like the ‘hockey assist’ right now with how the stats are kept. So the statistic is already limited, but I try to do the best with the data that I have. Essentially the GO Rating is the summation of a player’s modified assists, free throw opportunities, offensive rebounding ability, penchant for scoring against their turnovers, all over the number of games a player has played:

Stat Formula -- Gestalt Offense (simple)

Of course, it’s a lot more complicated than that . . .

Stat Formula -- Gestalt Offense (assists)

The first, and most straight forward, part of the equation is assists. This equation not only values assists higher than their normal value ( 2.23 > 1, after all), but it also serves to give a bonus to good passers, and penalize poor passers. (Good or poor depending on if they have a high Assist to Turnover Ratio) The first standard value here is 2.23. Where did this value come from? Well, it’s the true value of an assist when you balance it for the ratio of assisted 2PTFG vs. 3PTFG. (According to the stats on ESPN.com, where all the major stats came from, aside from archived player stats from Basketball-Reference.com) The second standard number is 1.48, this is the mean Assist to Turnover ratio for teams in the NBA. (Room for improvement exists here if I could actually find the mean Assist to Turnover ratio for the players)

As it stands how good you are at passing (vs. turning it over) affects how many total points you get from this category. After all, Tim Hardaway may be able to get you 37 assists on a road trip, but those 37 assists would be better than 37 assists from Alonzo Mourning because Zo would pick up quite a few more turnovers along the way.

Stat Formula -- Gestalt Offense (free throws)

Free throws are simple enough to understand now that we’ve gone through assists. Here we don’t look at how many free throws an individual has made, as the point of the GO rating was to see the type of pressure that an offensive player puts on the defense. Instead the focus is to see how many free throw attempts the player gets. Of course the catch is that value for FGA is modified by how good a shooter you are compared to the league average (which is 77%). A guy like José Manuel Calderón may only go to the line half the time as someone like Shaq – but Shaq is below average and Jose above average to the point that the difference in points from this category are not as large as we would think.

Again, like in assists, it’s a bonus to good shooters and penalty to those who are not so hot from the line. In effect, you want your best free throw shooters at the line, their FTA are then worth more than that of guys who do not go to the line with as much confidence as they do.

Stat Formula -- Gestalt Offense (offensive rebounds)

Rebounding is easy. I figured that in the grand scheme of things, an Offensive Rebound is worth 1.16 points. I based this on how a Turnover is 1.3 points (see below), how an assist is 2.23 points and how points are worth, well, points. This is a modifier.

The second modifier is similar to previous categories. Before we looked at if the player was better than average at Assist to turnover ratio, and then how they fared in FT% against the mean. Here we see that 26.73% of the total rebounds in the NBA were offensive rebounds. If you are a better than average offensive rebounder then you get a bonus here, if you are worse, then you get a negative modifier (as seen as a number less than 1.0, but not a negative number, per se). This part of the equation really seems to get broken if used on Charles Barkley (who, if you look at just one game, would get some crazy number of points in this section because he had 11 offensive rebounds and 5 defensive ones). Thankfully this section self-neuters itself if you have zero offensive rebounds.

Stat Formula -- Gestalt Offense (shooting)

Man, where do I begin with this one? Well, we went over Shot Frequency already. We divide 33.6 (representing 33.6 minutes of action for an elite player) by the player’s own Shot Frequency. This tells us how many shots he will put up if given Starter type of minutes.

The next step is adding 1 to the Effective Field Goal Percentage (eFG%). This is so that we get a positive value with the percentage when multiplied. Why use eFG% instead of just regular FG%? Well, eFG% adds into account three point shots, and the higher degree of difficulty of shooting from that distance. (For more info on eFG% click here) This step tries to even things out a bit.

The third part is how the player’s Shot Worth (also described earlier) rates compared to the league average for Shot Worth (or PPS). If you are Malone-like, you get a nice bonus here, if you are Iverson-like, you don’t get a bonus, and if you are really poor, then you get a penalty.

The last part is the total points scored by the individual, divided by 10. Ten was one of the first numbers I used that seemed to make things work out when I was fiddling around. I don’t know if this last section of the Shooting section is legit or not yet, I remember when I tried this out without the last part that individuals would be getting very little from this part of the equation. At some stage you have to factor in how many points a guys scores, even if you are looking are how well they shoot.

Stat Formula -- Gestalt Offense (turnovers)

Uhhhh, so this is very easy to understand. I’m not going to mention anything more than that this value is subtracted from the rest of the section values in the numerator. Don’t forget to divide everything by the total number of games, ya here!

Man, I’m super duper tired, so I’m just going to go ahead and post this. Give me feedback, tell me I’m crazy and set me straight. I think we need mores stats, and unfortunately, the lack of defensive categories means I can’t make a Defensive GO rating type of stat. I’m open to changing my formulas and re-working things. If you want I can e-mail you the spread sheet that contains the Macro that calculates these new stats. (I got really sick and tired of calculating the GO Rating by hand with pen and paper.)

I will probably make another post on the Go Rating in the future, filled with examples of players, and how they rated. So far I’ve seen that eFG%, Total Points, Assist to turnover ratio and a few other factors really seem to hinder bigmen, while giving guards and other wing players a boost. For the record, Magic Johnson’s GO Rating is 102.241, and he is the gold standard . . . some guys score higher than he does, while others politely fall into place. (Jordan is at 120, Karl Malone at 83, and so forth.)

Wednesday, October 22, 2008

Things to look for this season: Mehmet Okur

Memo is a man-mountain of offensive firepower. (not unlike the Janissary warriors of his Turkish heritage) He's a fantastic spot up shooter for a guy 6'11, and has legit range all over the court and is pretty clutch. He can play pick and pop, pick and roll, or even take his man off the dribble after a cute little pump fake. (Something he worked on all last season with Tyrone Corbin) Most people don't know that he's pretty good in the paint as well, heck, Memo routinely schools Amare Stoudemire when he posts up. After the All-Star break last season Memo averaged 17 and 10, and while a lot of NBA fans think that he's just a soft Euro because he has three point range may have failed to notice his absolutely insane rebounding numbers down the stretch. [15 games of 13 or more boards, 6 games of 16 or more, a season high 19 against the Lakers in the playoffs]

Memo is a bad ass He nails threes . . . . . . and has an under-rated floor game.
All photos by Melissa Majchrzak for NBAE/Getty Images    

Okur was almost Dirk-like from February onwards, as he averaged a double double. Moreover, in games where Memo played in 35 minutes or more [he averages 33 mpg in the regular season] from February onwards he averaged 18.7 ppg and 11.2 rpg. If you further select only games where he plays a Dirk-like 38 mpg then his numbers balloon to 19.3 ppg and 12.1 rpg. You're a pretty good team if your 3rd option is giving you 19.3 and 12.1 when he plays big minutes. "Oh," you say, "these are only for the regular season." Well, In the playoffs he averaged 15.4 ppg and 11.8 rpg. [Up from 14.5 and 7.7 in the regular season] In the games where he only played 38 minutes or above (again, Dirk like numbers) he ends up getting 16.5 ppg, 13.1 rpg -- and 2 apg and 0.78 bpg to boot. If you ramp his stats up to just the games he played over 40 mpg those go to 2.8 apg and 1 bpg respectively if you were wondering. This may even prompt us to ask ourselves if we really do have a center problem when ours averages a double double and pulls down over 13 rebounds per game in the playoffs (in games where he gets star player minutes)?

I'm sorry, for whatever reason people (outside of Utah, Detroit and Turkey) have failed to recognize that Mehmet Okur is a serious bad-ass. Tyson Chandler has that rep, and he averaged 8 ppg and 10.3 rpg in the playoffs. If you forgot already, Okur averaged 15.4 and 11.8. Tyson blocks more shots [a whole 2/3rds of a block more when Memo plays big minutes -- but then Tyson's 8 ppg looks really bad against Memo's 17.2 ppg], but Memo actually makes his free throws and hits threes. If Okur gets better stats than Tyson, why is Tyson a bad-ass, and Memo is soft? There are many reasons, but this isn't the time to discuss racial provincialism in NBA fans. What is it time for is time to talk about what three things we should look for this season from Memo:

  1. We need him to start off 'Hot': This is especially true when we've got two rotation guys currently down (Deron Williams, Matt Harpring). Memo is a capable player, his stats from February on through the playoffs show this. He was an All-Star two seasons ago, and the Jazz are going to need him to start off 'Hot' this season, instead of allow him to sleep-walk for half the season, and then turn it on in a Shaq-like development. Thankfully he has come into camp in the best shape of his life and he's been getting praised for his added mobility by coaches and the media alike. This is potentially a contract year for him as well, and if he could be nominated for the All-Star game it would greatly improve his asking price. Memo is an All-Star level talent when he's on the floor for star minutes (35+ mpg) and is averaging 19 and 12.
  2. Needs to get to the line more: Did you know that one of our top scoring options and top free throw shooters (by percentage) only gets to the line 3.2 times a game, based on last year's statistics? That was remarkably low for him, as in his previous seasons he was going to the line 4.7, 5.5 and 4.8 times per game. The Jazz offense should put Memo in more situations where he draws fouls (maybe on those pump-fake drives of his, or dare I say it, more post up work). I think Memo needs to shoot between 5 and 6 free throws a game. Andrei went to the line 3.6 times per game and he never even has the ball in his hands on offense, what gives? Even Tyson Chandler went to the line more, at a whopping 3.7 FTA/game, not that he did much good there (59.3 ft%), but that's besides the point. Only Kyle Korver shot better from the line than Memo last season, we need to get our best FT shooters to the line more for easy points.
  3. Three point accuracy: It kind of begins and ends with Memo's three point shooting. Being a three point ace makes him a three point threat. Being a three point threat allows him to pump fake people closing out on him, which allows him to put the ball on the floor and drive. Driving allows him to get fouled more, and thus, go to the line more for freebies. Memo needs to shoot a high percentage from deep again this year, especially with Deron possibly being out for a few games we're a little week on outside shooting for the time being. Dirk was like this as well, but he just ended up shooting less and less threes every year and now people remember that he's a three point maker, but he doesn't actually make three pointers. Last season Dirk made 79 threes (up from 72 the season before), but only at the rate of 35.9 3pt%. Last season the Jazz had a few people who shot a higher percentage than Dirk did: Deron @ 39.5%, C.J. @ 39.0%,  Memo and Kyle both @ 38.8%, AK-47 @ 37.9%. I think that Memo's driving ability should make him take (potentially) less threes, but with the over-all result of making him take (shoot and make) a higher percentage of threes. I want to see him shoot above 40% from deep this season while still making more than 100 of them (last season he hit 114 threes, the season before he made 129) . I think that he can.

Thursday, August 28, 2008

10 Things other Point Guards do better than Deron Williams, and why.

Deron Williams hungers for respect Utah, as Kenny Smith tells me every game I play as the Jazz in NBA 2k8, took a lot of heat for picking Deron Williams back when Chris Paul was on the board still -- waaay back in the 2005 NBA Draft. It looked like a poor choice after their rookie seasons ended.

However, Deron seems to doing just fine for himself. That said, let's look at the other point guards in the league, and try to figure out why they do things better than Deron -- is it a talent issue, or something else entirely?

[All statistics are from the 2007-2008 regular season, unless noted otherwise.] Each category displays what a leader in that category achieves, and how Deron fares in comparison.

Furthermore an examination of how the other top Point guards fared in direct comparison to one another in the playoffs follows. You may just be surprised to see who came out on top over-all.

Probably if you are among the same people who were surprised at Deron Williams' record result during the NBA All-Star Skills Competition . . . presented by Playstation.
Photographed by: Getty Images/NBAE  

1. Points --

Baron shoots the ball enough times to score more than any other point guard

Baron Davis: 21.8 ppg (.426, 7.9-17.9 FGM-FGA)

Deron Williams: 18.8 ppg (.505, 6.9-13.6 FGM-FGA) (#3 pg)

Baron scored the most out of any point guard in the NBA last season -- though he was far from the most efficient scorer. He shoots the ball 18 times to score 22 points. That's basically Nellie ball at it's best (worst?). Deron Williams doesn't shoot as much, but shoots much smarter shots, he's one of the few Point Guards to have a fg% greater than 50%. Deron can score just as much as Baron, as the box scores of their 2nd round match-up in 2006-2007 clearly show. In this playoffs Deron upped his scoring per game to 21.0 ppg . . . while Baron Davis was unable to get his team there. A guy like Davis would have trouble in Sloan system. Deron can score with the best of them in any system.

Photographed by: Rocky Widner, NBAE/Getty Images  

2. Field-Goal shooting --

Jose rarely takes an ill-advised shot

Jose Manuel Calderon: 51.9%

Deron Williams: 50.7% (#2 pg, #1 pg who has taken 1000+ shots in the 2007-2008 season)

Jose came off the bench last season to be a highly effective point guard, and ended up splitting time with T.J. Ford. This season Jose will be the starter as T.J. was shipped off to Indiana. You don't shoot the ball at a 52% clip if you take bad shots. Nothing in Jose's game is really forced as he is very unselfish and easily a Top 10 point guard in the league. It doesn't hurt when you don't shoot a lot of shots -- but perhaps this will change as he gets more playing time this season. Deron is no slouch when it comes to playing a control game and taking good shots. He did have to change his role during the playoffs from a primary distributor to a primary scoring weapon . . . and that affected his FG%. He's still pretty awesome for scoring so efficiently while taking over 1100+ shots.

   

3. Three point shooting --

Steve Nash is money from downtown

Steve Nash: 47.0 3PT%, 2.2 3PTM/Game

Deron Williams: 39.5 3PT%, 1.0 3PTM/Game (#12 pg, #3 in PGs who score 15+ ppg)

How good is Steve Nash from deep? Just a point of reference here . . . Nash shoots better from three than Baron Davis (the top PG in terms of PPG) does over-all. Deron Williams has been a pretty good three point shooter in his career (usually around 40%), but Nash shot nearly 50% last season. That is truly spectacular. Nash takes a lot of quick shots during transition and the early stages of an aborted half court attack. This is partly due to the Phoenix Suns' offensive attack, and partly due to Nash (he knows his talents, and he used to play this way back in Dallas as well). Deron Williams is strong from deep, and is quite clutch from three as well. He's a smart player, but his true potential for bombing is slightly curtailed by Jerry Sloan's penchant for avoiding shooting the three almost as much as Vampires avoid having wooden stakes in their hearts. When you limit the field to only point guards who score 15+ ppg, Deron goes from being the 12th best to the 3rd best at three point shooting. This is a huge jump that removes a lot of specialists. Deron's complete game includes the three. As a top level PG you have to score at least that much, and keep defenses honest with a three point shot.

Photographed by: Roy Dabner/AP Photo  

4. Free Throw Attempts / Game --

I get to the line for a variety of reasons . . . skill, experience, veteran savvy . . . and being a champion surely doesn't hurt

Chauncey Billups: 5.6 FTA / Game

Deron Williams: 5.0 FTA / Game (#3 pg)

Getting to the free throw line is an art form for some. It is a true product of veteran savvy and skill. It doesn't hurt if you are a star player who has a ring and a finals MVP trophy to show off time to time. (Those who don't usually resort to flopping, or their sense of entitlement) Deron Williams doesn't have the credentials of a Billups, the flopping of a San Antonio, or the world on a platter that Chris Paul does -- but what he does have is an ability to drive to the basket, be a physical point guard, absorb contact and go to the line 0.6 times less than the top man in the league at his position. While I never expect Deron to get those 'Chris Paul calls', I do expect that as he gains more playoff experience and exposure that his FTA/game will only go up as well.

Photographed by: Roy Dabner/AP Photo  

5. Assists --

White people love to pass, according to the internet.

Steve Nash: 11.1

Deron Williams: 10.5 (#3 pg)

Steve Nash may not be the apg king of the NBA any longer, but he's still one of the best. For the second straight season Deron Williams finishes right below Nash when it comes to dropping dimes. Nash plays only 34 mpg, but the style of play of his club is one where they push the pace of the game and there are more assists to be had. I know Nash is a great point guard, but how many assists per game would he get in a ball control, slow tempo offense? (Not unlike what the Jazz used to run when John Stockton was getting older) Deron Williams leads a very efficient Utah attack as well, but Nash has better offensive weapons to pass to. (Amare, Shaq, Raja Bell and Barbosa are better scorers than Boozer, Memo, Andrei and Ronnie Brewer) That said, 0.6 less apg isn't that big of a deal in the big picture. In the 2008 Playoffs Nash and Deron's rankings were flipped, with Deron being #2, & Nash #3. Nash will always remain a much flashier passer though.

   

6. Assist to Turn Over Ratio --

Taking care of the ball is kinda what I do

Jose Manuel Calderon: 5.38 Ast/TO

Deron Williams: 3.09 Ast/TO (#13 pg, #6 in PGs who play 30+ mpg)

I'm sorry, but Jose's Ast:To ratio is just insanely high. He just takes care of the ball very well. Deron isn't even in the Top 10 of this for the regular season . . . but when you eliminate all the point guards who play less than 30+ mpg then he's 6th best in the league. That's not that bad, the magic number for point guards has always been that 3:1 ratio, and Deron satisfies that requirement. Jose rarely makes a mistake on offense as he's the NBA leader among point guards in FG% and Ast:TO ratio. So he gets major props from me. It's that much more impressive when you factor in that Jose has to sometimes pass the ball to guys like Kris Humphries. On the same wavelength, Deron's turn overs would be severely reduced if Jerry Sloan cut Matt Harpring's playing time.

   

7. Rebounds --

I shouldn't have to be doing this shit no more, i'm almost 40

Jason Kidd: 7.5 rpg

Deron Williams: 3.0 rpg (#12 pg)

Jason Kidd, at 6'5, is a great rebounding point guard. He has a nose for the ball, he seems to always be in the right place, and more than anything else that we can attribute to Jason himself, he's played with some of the worst rebounding bigmen ever in his career. Who is the best he's played with, Kenyon Martin? Has he ever been in the Top 10 this millennium? Deron Williams, on the other hand, has had to take whatever he can get when it comes to boards has he has Boozer (11+ rpg), Okur (9+ rpg), Kirilenko (8+ rpg), Harpring (8 rpg), Millsap (6 rpg) on his team to do all of that for him. [N.B. these are career highs showing rebound potentials] I'm certain that if asked to, Deron could board more -- especially if he was on a different team. Look at Chris Paul -- his power forward (David West) gets 8 rpg. Boozer gets over 10 rpg. Paul has to make up some of the difference.

Photographed by: Rick Havner/AP Photo  

8. Steals --

Must . . . steal . . . ball . . .

Chris Paul: 2.71 spg

Deron Williams: 1.10 spg (#14 pg)

Flat out, Chris Paul is an amazing steals guy. He is very quick and is an absolute terror in the passing lanes. You don't luck into getting nearly 3 spg -- it's a talent that you have. Some guys have it, others do not. Still, others could be okay steals guys, but don't have the green light on defense to roam around getting them. I don't think that John Stockton was the best man-to-man defender ever, but he has the league record for Steals. Why? Because for a large part of his career, Stockton basically played free safety for the Jazz on defense while the paint was anchored by Mark Eaton and Greg Ostertag. That allowed him the liberty to go for steals and play aggressively like that. If he was burned, Big Mark would send the shot back. Chris Paul benefits from having Tyson Chandler around. That doesn't mean that Paul only gets steals because he has a big man watching the paint -- it means that Paul can cheat a bit more than guys on other teams could have. For a point of reference, Deron Williams scored higher during the pre-draft combine on some agility drills than Paul did -- but he has Mehmet Okur watching the paint -- so he can't go for steals, he has to stay on the ball handler at all times. If Deron had a better defensive bigman protecting the basket I'm sure he could cheat for more steals -- but surely nothing like 2.7+ spg.

   

9. Blocks --

Yeah, that's right fellas . . . three times last night

Marko Jaric: 0.43 bpg

Deron Williams: 0.28 bpg (#5 pg)

Okay, Marko is 6'7 and Deron is 6'3 . . . I'm okay that Deron isn't the best shot blocking point guard in the NBA -- Top 5 isn't bad at all. My question is: does Marko get extra points for being the most hated cock-blocker on the Internet? Seriously? Adriana Lima? WTF?

Photographed by: Danny Moloshok / Reuters  

10. Double Doubles --

CP3 is the double double king . . . so far . . .

Chris Paul: 56

Deron Williams: 52 (#2 pg)

CP just edges out Deron for this one . . . and it's really no surprise. Chris Paul had an amazing 2007-2008 season, and nothing can take that away from him. Deron, on the other hand, had a ton of 8 or 9 assist games (13 actually), that resulted in Jerry Sloan sitting him without him getting the requires stats to be self-satisfied. (Similar to how he'd continually sit John Stockton when Stock would have 20+ assists, but not let him try for the single game record -- it was about the win, and not about the stats for good ol' Jer.) CP, no doubt, had a ton of those games as well, so for all things considered, these two point guards are quite similar in their double-double abilities -- with Chris Paul getting the job done a whopping 4 more times than Deron in a season. In the playoffs Chris had 8 double doubles and 1 game of 9 assists while Deron had 7 double doubles and three games of 9 assists -- basically the same.

   

Ordinal Ranks?

Regular Season: PPG FG% 3pts FTA APG A:TO RPG SPG BPG Double Doubles Average
Actual 3 3 12 3 3 13 12 14 5 2 6.9
Adjusted 3 1 3 3 3 6 12 14 5 2 5.2

So if you adjust the rankings to include only those point guards who score 15+ ppg, have taken over 1000+ shots in the season and play at least 30+ mpg . . . Deron Williams is clearly a Top 5 Point Guard in the NBA. Keep in mind that his statistics went up during the playoffs, and that's when he really shines. (21.6 ppg, 50.0 3PT%, 10.0 apg, etc.)

2008 Playoffs: PPG FG% 3pts FTA APG A:TO RPG SPG BPG Double Doubles Average
Actual 3 4 1 3 2 9 6 10 2 2 4.2

Over-all, he's one of the top Point guards in the league, and his average of 4.2 is nothing to laugh at; especially when compared to the other Top Guards in the league.

2008 Playoffs: PPG FG% 3pts FTA APG A:TO RPG SPG BPG Double Doubles Average
C. Billups 6 10 11 2 8 5 10 9 16 6 8.3
C. Paul 1 2 23 1 1 1 2 1 11 1 4.4
D. Fisher 12 9 6 9 15 11 15 2 15 8 10.2
D. Williams 3 4 1 3 2 9 6 10 2 2 4.2
J. Calderon 10 6 3 23 4 2 6 21 21 6 10.2
J. Kidd 15 16 4 17 5 6 1 4 1 8 7.7
J. Nelson 4 1 2 7 10 13 4 18 7 8 7.4
R. Rondo 13 9 20 13 6 7 3 3 4 4 8.2
S. Nash 4 5 13 14 3 8 11 14 7 4 8.3
T. Parker 2 3 16 4 7 14 5 7 17 3 7.8

* Some point guards did not qualify for some categories (like Chris Paul for threes), so their total rank was used for point guards (not just the qualifying rank, as they failed to qualify).

Yeah, let's take a look at this, now shall we? Billups, who has attained Sainthood for his playoff performances here in Detroit gets an average ordinal rank of 8.3, which is good enough for a tie for 7th best over-all. Jameer Nelson, on the other hand, had a very strong playoffs statistically (#3 over all), but he's far from the 3rd best point guard who played in the playoffs last season. Chris Paul is clearly one of the top point guards, especially with this metric where his individual ordinal rankings for each of the 10 categories is rarely out of the top 2. That said, his failings do put him below Deron Williams over all by the smallest of margins (4.2 vs. 4.4).

This is fitting, I believe, because it shows something important. Deron is hardly going to be the absolute best at one thing, but he'll be among the best in many things -- perhaps making him the best over-all. When you have a point guard who averages 21 and 10 in the playoffs while shooting 50% from deep you have a pretty good point guard. He may not get as much publicity as someone who appears to be head and shoulders over everyone else (i.e. Chris Paul) -- but in the over-all scheme (hence, the ordinal rankings), Deron Williams seems to be just as good (if not a little bit better). I like to call him The Dominator, but perhaps a more fitting name would be the Gestalt Point Guard, or Voltron, or something like that . . . he's strong in just so many ways that he can beat you -- eventually -- by finding your weakness and exploiting it.

Friday, August 15, 2008

Flashback Friday: Greg Ostertag

Some knew him as someone to boo viciously. Other's knew him as a kind giant who gave his own kidney to his sister. Still, other people lauded him as champion or hero for his general, non-specific goofy ways. What we do know is that he played great in one of the final games of a contract year -- arguably outplaying a Hall of Fame center to be -- and cashing that performance to the bank for $39 million dollars. This only caused other people to boo him even more. Also, he got scored on a lot.

Happy-go-lucky freshman at Kansas Getting abused while fouling, but not preventing the player from scoring in the NBA Finals Showing some emotion On loan to the Kings for a season Throwing it down on Yao Ming Moving onto more serious work in front of the camera in a new career

Greg Ostertag did not really pan out to reach his potential. What he did do in heaps was frustrate his coaches, his team mates, and mostly, his fans. He would alternate between being an integral defensive force and being a dispassionate bystander as other players shot the ball over his un-outstretched hands. His, truly, was a career defined by moments. Some highlights include: outplaying Tim Duncan during Duncan's rookie year in the Rocky Mountain Review; drop kicking the ball into the stands during a game; losing his dentures during a game; losing his contact lens during a shoot around scuffle with Shaquille O' Neal; being universally recognized for being poor on offense; being universally scored on by all manner of player; being a big goofy white guy. (you know, like dancing around in a purple Speedo)

What's lost in all of the spectacle that is Greg Ostertag happens to be the fact that he was a pretty good basketball player. While his love will always be outdoors activities, he grew up playing baseball -- but he continued to grow and grow. Ultimately when you get as tall as he gets you just 'ought' to be playing basketball. He was not going to replace Mark Eaton in the history books. Did Ostertag love the game? Probably not. Did Ostertag play the game? Certainly.

Blocking Ewing

If you look over his career, you see that he carved out a little niche doing a few things well. First of all, dude blocked himself nearly 13k shots. He probably changed twice as many by just being in the area and getting his hand near the ball. For his career he almost blocked 2.0 shots a game. If you extrapolate his playing time to 36 mpg (his career average is only 19.5 with a season high of 27.9 in 1998-1999) that gets him a 3.2 career bpg average.

Making life hard for Amare

Sticking with blocks, how does he fare compared to blocking shots vs. fouling guys. He has a career 1293 blocked shots. He has a career 1873 fouls. That's not that great, it's *only* 0.69; for a point of reference, Eaton gets a value of 1.04 blocks / one foul. So compared to a guy who's won Defensive Player of the Year twice, he's about 0.3 off. (note, this is for his career, at Ostertag's peak his metric was 0.94) How does this compare with anyone currently on the Jazz roster?

Andrei Kirilenko 1.04 Kyrylo Fesenko 0.47 (0.51 NBA-DL) Paul Millsap 0.29
Mehmet Okur 0.24 Morris Almond 0.20 (0.22 NBA-DL) Ronnie Brewer 0.16
Carlos Boozer 0.16 Kyle Korver 0.12 Jarron Collins 0.08
C.J. Miles 0.08 Deron Williams 0.08 Matt Harpring 0.06
Brevin Knight 0.05 Ronnie Price 0.04 Kosta Koufos Rookie -- no stats

Yeah, that 0.69 career blocks/fouls average doesn't look so shabby now, eh?

The good, the bad, the Ostertag

As good/bad/ugly as Greg Ostertag was, he was a certain kind of good/bad/ugly that I've previously alluded towards being one of the final hurdles towards our current Jazz team from being a serious contender. What kind of good/bad/ugly does Ostertag bring to a team -- and what did he bring to our team? First of all, he is 7'2 with long arms; and he blocks shots and rebounds well enough. He was never a threat to grab 10+ rpg, as his playing time fluctuated ridiculously according to the whims of Jerry Sloan.

Most good teams have a big guy just like that who stands tall in the paint and discourages people from going in there with the intention to score on his basket. Tyson Chandler is exactly this guy, and the Hornets are lucky to have him. As of today, the Utah Jazz have no such player on their roster -- and the lack of a true defensive center who blocks shots continues to be a major tactical disadvantage.

Utah has used 3 of their last 5 NBA Draft picks on 21+ feet of center. Kyrylo Fesenko (7'1), Kosta Koufos (7'0) and Ante Tomic (7'1) satisfy the height requirement. Other guys on the team are long for their heights (Kirilenko, Brewer and Millsap), but all of those guys are under 6'10. So unless some sort of trade happens, the only way that the Jazz will have a tall, interior defender who blocks shots and rebounds will fall to the tall shoulders of one of those three Europeans. If I had to put my money on someone to be the 'next'-Ostertag I'd say it would be Fesenko. He's big and funny, and white of course; and he seems to be the only one who has a clue how to play defense without fouling.

It's funny, that the Jazz are so close to being a contender in the ever dangerous West -- but are apparently one Ostertag short. I guess it proves the old adage correct -- sometimes you just don't appreciate what you have until you no longer have it.